GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp · GitHub

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Last updated 08 maio 2024
GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp · GitHub
We know it's wrong and we're not sure how to fix it, but let's at least gather some data. #2009 adds statistics. Some games I know about: Sword Art Online (runs slow even at 60 vps / fast forwarded): 11-12 million cycles per frame 99.282
GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp · GitHub
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GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp · GitHub
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GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp · GitHub
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GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp · GitHub
GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp
GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp · GitHub
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GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp · GitHub
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GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp · GitHub
GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp
GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp · GitHub
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GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp · GitHub
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GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp · GitHub
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GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp · GitHub
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GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp · GitHub
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GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp · GitHub
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GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp · GitHub
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GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp · GitHub
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