Q&A: Infinity Ward's Grant Collier on Call of Duty 4 - GameSpot

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Last updated 23 maio 2024
Q&A: Infinity Ward's Grant Collier on Call of Duty 4 - GameSpot
Infinity Ward studio head Grant Collier on creating Call of Duty 4: Modern Warfare, why they ditched the World War II setting, Mecha-Hitler, and why Live 360 versus PC matches don't appeal.
The venerable Call of Duty series leaves its familiar WWII battlefields behind to tackle warfare in a modern setting.
Q&A: Infinity Ward's Grant Collier on Call of Duty 4 - GameSpot
Q&A: Infinity Ward's Grant Collier on Call of Duty 4 - GameSpot
Q&A: Infinity Ward's Grant Collier on Call of Duty 4 - GameSpot
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Q&A: Infinity Ward's Grant Collier on Call of Duty 4 - GameSpot
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Q&A: Infinity Ward's Grant Collier on Call of Duty 4 - GameSpot
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Q&A: Infinity Ward's Grant Collier on Call of Duty 4 - GameSpot
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Q&A: Infinity Ward's Grant Collier on Call of Duty 4 - GameSpot
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Q&A: Infinity Ward's Grant Collier on Call of Duty 4 - GameSpot
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Q&A: Infinity Ward's Grant Collier on Call of Duty 4 - GameSpot
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Q&A: Infinity Ward's Grant Collier on Call of Duty 4 - GameSpot
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Q&A: Infinity Ward's Grant Collier on Call of Duty 4 - GameSpot
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Q&A: Infinity Ward's Grant Collier on Call of Duty 4 - GameSpot
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Q&A: Infinity Ward's Grant Collier on Call of Duty 4 - GameSpot
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Q&A: Infinity Ward's Grant Collier on Call of Duty 4 - GameSpot
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